Where to purchase master destruction spells




















You have to progress your skill level to the point of being able to use those types of spells. While Expert maybe be available just in that manner, Master level spells require you to reach in your skill and complete a quest from the people of the appropriate branch of magic form the Mage College at Winterhold.

You need to be level 65 in a skill to buy the related expert tomes. The first 4 can easily be found sleeping in the hall of countenance at 3AM, while Tolfdir is usually in the hall of attainment. If he isn't there, he's likely at Saarthal if that's the case, you should have a quest in your journal you can activate for a quest marker.

It isn't all that far from Winterhold. You need to be level 90 in a skill to start the quest to make the master spells available for that school 1 or 2 schools are bugged so you have to be in the skill before starting the related quest. You talk to the same 5 people depending on the school in which you want to learn master spells.

You always get one spell for free on completing the quest, with 1 or more additional spells available for sale afterward. In the case of destruction spells, you get a book with a clue about finding a location. When you get there you will find an object on which to put the book. You need to cast the proper element on the object to continue use novice spells to avoid glitches. Pick up the book and read it again for another clue about another location and another element.

You will do this a total of 3 times 1 for each element. When you read the book after the last element, you will automatically learn the Firestorm spell and can go back to the college to purchase Blizzard and and Lightning Storm if you want. Firestorm is quite potent at lower difficulty levels versus vampires and draugr deathlords but much less so on higher difficulty. I suggest using a word of become etherial before casting as all master spells take a few seconds and you will be interrupted if you take a decent hit.

Blizzard's damage is affected by your own magic resistance and frost resistance. If these are very high, the spell will do little to no damage.

Still fun to walk in to a place like Breezehome and set it off. Stuff will fly everywhere. When you get bored, reload the autosave so you don't have to pick up the mess. Lightning storm is capable of disintegrating a low health target, even without that perk in Destruction. I like to use it for engaging those dragons that circle at a distance and won't attack unless you get a hit in this spell has a longer range than other shock spells and like them is an instant hit.

With a one-time cost of 30 Magicka, this spell pays dividends as you can set enemies ablaze and then switch to other better spells for big damage while the fire does its work. Flames is the first spell any Destruction mage has and should be using. With solid damage and the ability to set enemies on fire to deal increasing damage over time, this is the Destruction spells any early player should be using.

Holding down the cast with one hand creates a steady stream of flames to pour over unsuspecting melee enemies, whittling away their health and sending them to Sovngarde. For 60 seconds, the Dragonborn is surrounded by a cloak of wind that occasionally hurls enemies away. When surrounded by powerful enemies that quickly drain the Dragonborn's health, this spell can buy the player some precious time to charge up a new spell or focus on individual enemies, rather than one large crowd.

Talk about magic armor! Although flame cloak is another consistent fire spell, it works a little differently than the others and functions much more as a utility spell for non-magic builds. The spell wreaths the user in an aura of flames, dealing damage to nearby enemies. What makes the flame cloak spell so powerful and so useful is how it also adds additional fire damage to melee attacks done by the player, effectively doubling its damage.

This pushes players from decent damage territory into the absurd as flames spring from the quick slashes of a dragon bone sword. Not only is this spell great for combat, wreathing the Dragonborn in flames is a surefire way to heat up the romance with one of the many marriable NPCs of Skyrim don't actually try this in a crowded city. Many players who reach middling levels know the dangers of an ice mage wielding the icy spear spell.

A one-time projectile that slings towards the target dealing significant damage to health and stamina and sometimes slowing the target. But fear not — players can make use of this powerful ice lance and snipe their enemies from across the arena.

This spell is perfect for starting fights with unsuspecting draugr or dragons perched up above their shrines, as the quick damage will deal a major blow for even the most powerful enemies. Wall of storms is an expert-level Destruction spell and is an incredibly helpful tool. Casting for Magicka per second is a hefty cost, but creating a wall of lightning that deals 50 points of shock damage to health and Magicka adds up very quickly.

With the capability to deal large amounts of shack damage to a large number of enemies, this spell is certainly a powerful tool that Destruction casters should always consider using, especially when being chased by unrelenting draugr or bandits.

A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage. One of the two basic spells.

A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina. Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka. Freeze DR. A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds. Ignite DR. A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka.

Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage. Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near.

Movement speed is reduced for affected targets. Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near. A lighting bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target.

Friendly-fire is possible. A fireball which explodes on impact for 40 points of damage in a foot radius. Does harm Followers , but not Dragonborn. A freezing whirlwind that does 40 points of damage per second to Health and Stamina.

Spell range is smaller if cast with Destruction Dual Casting. For 60 seconds, opponents in melee range take 8 points of damage per second. Does not harm Followers. Does harm neutral NPCs like town guards. For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina.



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